Appropriate for your learners or won’t

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ritu2000
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Joined: Mon Dec 23, 2024 7:02 am

Appropriate for your learners or won’t

Post by ritu2000 »

Mobile learning – or mLearning – is training that’s available at a time and place that’s convenient for the learner. It’s often, though not exclusively, available on a smartphone. Mobile learning works well for on-demand microlearning as learners can use their mobile devices to access relevant and timely information at the point of need, whether that’s on the shop floor, when faced with mechanical failure, or when tackling a data compliance issue. Mobile learning encompasses downloadable content that learners can access even if an internet connection is not available.

However, there are a few things to consider phone number cambodia if you’re thinking about mobile learning. Just being able to access a course on a mobile doesn’t make it mobile learning. Do graphics and interactions scale properly? Is the course accessible to mobile screen readers? Also, consider what device your learners will be using: do they have a work smartphone they can use? If not, how can you ensure every learner has access to a device of similar quality and connectivity?

Gamification
If mobile learning isn’t work for all your content, don’t worry! Gen Z are comfortable consuming information by switching between different screens and platforms.(15) So, rather than assuming that mobile learning is the only way forward, think about leveraging the techniques and tactics that mobile apps use to engage their users.

One aspect common to many learning apps is gamification. Gamification has become a bit of a buzzword in eLearning circles, but it simply means applying gaming formats and tactics to online training. Keep in mind that your Gen Z learners are unlikely to be impressed by the technical aspects of gamification alone. In fact, there are a few key elements you need for your gamified training to be effective:

A challenge or goal – How does the learner win?
Obstacles – What must the learner overcome to achieve the goal?
Incentives or rewards – What does the learner get when they win?
Rules – How does the game work?
You may also want to think about levels. Does the learner “level up” as they move through the learning journey? And finally, don’t forget robust feedback: let the learners know how they are doing and what they can improve on.
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